Jace Beleren Must Die
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"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

A D&D actual play stream from the official DND Twitch channel, following 4 adventurers attempting the impossible.

Watch live every Wednesday @ 9a.m. PST. www.twitch.tv/dnd

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    3.2 | Eberron: Finale of Perdition

    Eberron: Rising from the Last War explores a war-torn world filled with magic-fueled technology is desperately seeking to enter a prosperous new age - can our heroes stop the shadow of war from descending once again?

    Join our cast on this fun, new mini-adventure! Ravnica (JACE BELERON MUST DIE) will return in December.

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    3.1 | Eberron: Finale of Perdition

    Eberron: Rising from the Last War explores a war-torn world filled with magic-fueled technology is desperately seeking to enter a prosperous new age - can our heroes stop the shadow of war from descending once again?

    Join our cast on this fun, new mini-adventure! Ravnica (JACE BELERON MUST DIE) will return in December.

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    2.2 | Eberron: Nightclub of Perdition

    Eberron: Rising from the Last War explores a war-torn world filled with magic-fueled technology is desperately seeking to enter a prosperous new age - can our heroes stop the shadow of war from descending once again?

    Join our cast on this fun, new mini-adventure! Ravnica (JACE BELERON MUST DIE) will return in December.

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    2.1 | Eberron: Nightclub of Perdition

    Eberron: Rising from the Last War explores a war-torn world filled with magic-fueled technology is desperately seeking to enter a prosperous new age - can our heroes stop the shadow of war from descending once again?

    Join our cast on this fun, new mini-adventure! Ravnica (JACE BELERON MUST DIE) will return in December.

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    1.2 | Eberron: Gateway to Perdition

    Eberron: Rising from the Last War explores a war-torn world filled with magic-fueled technology is desperately seeking to enter a prosperous new age - can our heroes stop the shadow of war from descending once again?

    Join our cast on this fun, new mini-adventure! Ravnica (JACE BELERON MUST DIE) will return in December.

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    1.1 | Eberron: Gateway to Perdition

    Eberron: Rising from the Last War explores a war-torn world filled with magic-fueled technology is desperately seeking to enter a prosperous new age - can our heroes stop the shadow of war from descending once again?

    Join our cast on this fun, new mini-adventure! Ravnica (JACE BELERON MUST DIE) will return in December.

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    29.2 | Stakeout!

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    29.1 | Stakeout!

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    28.2 | Hey. Yeah, you. Let's go kill Jace Beleren.

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    28.1 | Hey. Yeah, you. Let's go kill Jace Beleren.

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    27.2 | A Murder to Perform

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    27.1 | A Murder to Perform

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    26.2 | After The Circus

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    26.1 | After the Circus

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    25.2 | Hello Magical Darkness, My Old Fiend

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    25.1 | Hello Magical Darkness, My Old Fiend

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    24.2 | Tor-Gor's Big Moment

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    24.1 | Tor-Gor's Big Moment

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    23.2 | Family Ties

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    23.1 | Family Ties

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    22.2 | We Mean It This Time

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    22.1 | We Mean It This Time

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    21.2 | Aftermath

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    21.1 | Aftermath

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    20.2 | There's Fightin' To Be Done

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    20.1 | There's Fightin' To Be Done

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    19.2 | And We're Back!

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    19.1 | And We're Back!

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    18.2 | A Fire Problem, a Bear Problem & an Ogre Problem

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    18.1 | A Fire Problem, a Bear Problem & an Ogre Problem

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    17.2 | Winegar and the Secret Network of Everything

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    17.1 | Winegar and the Secret Network of Everything

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    16.2 | A Much Needed Trauma Break

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    16.1 | A Much Needed Trauma Break

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    15.2 | Conspiracy

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    15.1 | Conspiracy

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    14.2 | Taq and the Murder Clowns

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    14.1 | Taq and the Murder Clowns

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    13.2 | The Secret Chain of Secrets

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    13.1 | The Secret Chain of Secrets

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

    Watch Live at twitch.tv/dnd at 9am PT every Wednesday.


    CAST:


    SOCIAL MEDIA


    Start your own adventures in the Plane of Ravnica with the Guildmasters' Guide to Ravnica, available now in the Roll20 Marketplace: https://marketplace.roll20.net/browse...

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    12.2 | Worm Steak at the Murder Circus

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    12.1 | Worm Steak at the Murder Circus

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    11.2 | Random Stuff for Taq to Steal

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    11.1 | Random Stuff for Taq to Steal

    "In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"

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    10.2 | Prison Break

    While they were away, Taq was on a very important date with Gnurm which, by Taq standards, went pretty well. While they were getting romantic, Rhode faces down the mysterious mind mage and is charmed by her magic. Rhode manages to break the spell and escape in a cloud of darkness. Tor-Gor and Winegar have a slightly pointy reunion with Taq and when the four are all back together they return to the workshop to figure out what to do with their stolen Ornithopter. There, Winegar has some friend troubles and the group decides to abandon Operation Ornithopter in favour of an old-fashioned prison break...

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    10.1 | Prison Break

    While they were away, Taq was on a very important date with Gnurm which, by Taq standards, went pretty well. While they were getting romantic, Rhode faces down the mysterious mind mage and is charmed by her magic. Rhode manages to break the spell and escape in a cloud of darkness. Tor-Gor and Winegar have a slightly pointy reunion with Taq and when the four are all back together they return to the workshop to figure out what to do with their stolen Ornithopter. There, Winegar has some friend troubles and the group decides to abandon Operation Ornithopter in favour of an old-fashioned prison break...

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    9.2 | Setting up Wenzel

    After discovery the cult is tied to Jace Beleren, the party tries to sneak out. Unfortunately the authorities have something to say about it.

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    9.1 | Setting up Wenzel

    After discovery the cult is tied to Jace Beleren, the party tries to sneak out. Unfortunately the authorities have something to say about it.

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    7.2 | Firestarter

    Winegar and Torgor work on their street performing skills, Rhode meets a chatty wife, and Taq... tries their best

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    7.1 | Firestarter

    Torgor and Winegar make a new "Friend" while Taq and Rhode case the party.

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    6.2 | Welcome to the Party

    The Party splits up: Taq and Rhode try to get Rhode's sister to invite them in, while Torgor and WInegar watch the back exit.

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    6.1 | Welcome to the Party

    Adam comes up with a new way to track XP while the gang hangs out in a hotel preparing to crash a party

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    5.2 | All in the Family

    All in the FamilyThe party takes a trip to the see the opulence of District One in pursuit of their new target - an Azorius prosecutor named Zlatec Ironclad. With dawning terror, Rhode realizes that to get close to the prosecutor, she'll have to face down the most terrible foe: the disapproval of her family...

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    5.1 | All in the Family

    The party takes a trip to the see the opulence of District One in pursuit of their new target - an Azorius prosecutor named Zlatec Ironclad. With dawning terror, Rhode realizes that to get close to the prosecutor, she'll have to face down the most terrible foe: the disapproval of her family...

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    4.2 | A Fork in the Road

    The party follow sTaq to their mothers house. The only issue is: do they know where they're going?

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    4.1 | A Fork in the Road

    The party follow sTaq to their mothers house. The only issue is: do they know where they're going?

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    3.2 | The Rose

    The crew finally meets The Rose

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    2.1 | Host in the Shell

    The crew levels up and gets a secret hide out... Carlos pretends to understand Anime.

    ATTENTION: We were having some tech issues in this episode, so it's a little shorter than usual. Please excuse the buzzing.

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    1.2 | The Escape

    Sneaking into the prison was easy, it's the getting out that's hard.

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    1.1 | The Escape

    Sneaking into the prison was easy, it's the getting out that's hard.

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